Essay Section
Researching some possible topics (ideas)
I have considered two possible topic which I am interested.
Immersive VR education (which is my last year working section and I am really interested. I would like to work more deeply and specifically in that field)
Can VR classroom be a new type of efficiency educational form


Immersive technology in the field of movies and education
After the lectures in week 4 and 5, I was totally attracted by the application of VR technology of the screen industry. Although I have viewed some different kinds of immersive movies, I have not deeply learned the detail about this field. I am incredibly interested in this field and willing to know more. Thus far, I would like to argue more about this field in my essay.
An Analysis of the Application of the Virtual Reality in the Feild of Film and Television: Benefits, Restriction and Further Perspectives
With the development of VR technology, it attracts various fields to try and apply it. Film and TV industries were areas which had also applied this technology and got some achievements. I am interested to explore the achievements, realistic dilemmas and possible further perspectives through analysing the existing development of this industry.
After determining the writing direction, I began to read some related journals, mostly about the innovation, current development and restriction that VR technology brings to this industry and some further perspectives.
The Structure of the Essay
An Analysis of the Application of the Virtual Reality in the Feild of Film and Television: Benefits, Restriction and Further Perspectives
Intro- (I would like talking from general to detail)
Basic intro to virtual reality technology
the development of VR Tech nowadays—-cite (GreenGard,2019) and (Vince, 2004)
Vairous using ofg VR tech in different fields- detailed talking about the fields of application in VR industry
Roughly introduce the essay structure
VR tech and its features
Detailed define VR tech——–(Greengard, 2019)
Four general characters:
Immersion——-(Vince, 2004)
multi-snesitivity—–(Burdea& Coiffet, 2003)
interactivity—–(Vince, 2004)
imagination—-(Burdea& Coiffet, 2003)
Benefits of VR application on film and television general
Better virtual enjoyment of audience
Safety creation process & lower cost
the sense of the scene
Detailed–
VR tech in VR movies (mainly reflected)
audience interest of this new media
Restriction of VR application on film and television
restriction on promotion and dissemination–lower acceptance and appreciation (compair to traditional film)
cannot fully satisfied audience satisfaction
Further Development prospective
improving rigid equipment conditions, increase sensory effects, reducing equipment costs
requirements of professional filmmakers
External perspectives
Banlancing film plots and production techniques
viewers needs to evaluated objectively
Conclution
Summarize, concluded the ad and disad, the further development
Reading Materials and some further research materials
State of the art of Virtual Reality Technology
https://doi.org/10.1109/aero.2016.7500674
VR in movies: Hollywood has fully embraced the dawn of the VR age
https://doi.org/10.1049/et.2016.0309.
Intro to the Virtual Reality
https://doi.org/10.1007/978-0-85729-386-2
Guidance in cinematic virtual reality-taxonomy, research status and challenges
https://doi.org/10.3390/mti3010019
Research on the artistic characteristics of VR Films
https://doi.org/10.1109/icvris.2019.00023
Comparison of VR movies and traditional 2D movies: A study on Brain waves
https://doi.org/10.1109/itnec48623.2020.9084744
Application and realistic dilemma of VR technology in film and television production
https://doi.org/10.1088/1742-6596/1881/2/022030
Relative research on psychological character and plot design preference for audiences of VR Movies
https://doi.org/10.1007/978-3-031-05939-1_35
Notes and some personal thoughts from classes
Week 7–Politics of Immersive and the Mediated Reality
One of the expressions of reality is immersive experience

Reality is constantly perceived and adjusted through people’s perceptions from news, images, and different media.
Hyperreality—not virtual reality, but the reality of virtual
Actually, this was the topic and theory I am really interested in. Fortunately, Manos also covered this in his lecture. An ancient Chinese story was also a perfect example to think about of hyperreal—“was I Chuang Tzu dreaming I was a
butterfly or am I now really a butterfly dreaming that I am Chuang Tzu?”
Additionally, Sherlock Flat on 221B Baker Street was also an example of Hyperreality that it successfully cheated me when I saw it first time.

Week 6—- Game as Cheating Lesson
Schemata—In the lecture Manos let us to draw the horse, persona and lizard to illustrate the schema theory.

Additionally we also talking about the “I am not a Robot” test that computer exam our web browsing history to judge whether we are Robot.
However, there was an imitation game that designed by Alan Turing in 1950 said that people cannot always successfully distinguish humans and machines correctly. In other words, machines could cheat people in some extent.
Week 4 Simulacra and Simulation
Firstly, we need to tell the difference between those two words–
Simulacra—copies that have not existed in reality, such as flight simulation, religious iconography, traditions and fantasy creatures


Simulation—imitation of the system from the real world, such as movie about warplanes
For example, the Borges’ Map Fable. A thriving empire that no longer exists.

Hyperreality—made up from reality which cannot been distinguished from reality (tones of simulacrum is hyperreality)
Week 2 and 3 Visual Storytelling
Film productional design–mood, character and theme
1.Shape—emotional effect
Firstly, Circle. It refers to a feminine shape that things are nature, cute, nonthreatening and maternal.

Square also represents manmade, stability and strength, or something that also be though about old-fashion, isolated or boring.

Triangle— angriest, elicits, fear, suspicion. And also something stable like the great pyramids.
Lines—power, control and stability.

2.Props—-personality
This has different classifications which include personal props, hand props, practical props and practical effects.
3.Colour
Personally, I think colour can affect lots of expressions in storytelling such as emotions, mood, tone and eye attraction.
Hue, Saturation and Value are three elements of colour.

After class, I analysed a VR movie based on those three characters of storytelling.
This was also an assignment on week 3



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